10000, Cosmic Wimpout, Greed, Hot Dice, Squelch, Rules of farkle pdf, Zonk, or Darsh. It was invented in the 1970’s by Leona Miller from Bloomfield, CA.
It has been marketed commercially since 1996 under the brand name Pocket Farkel by Legendary Games Inc. While the basic rules are well-established, there is a wide range of variation in both scoring and play, as described below. Farkle is played by two or more players, with each player in succession having a turn at throwing the dice. At the beginning of each turn, the player throws all the dice at once.
The player may then either end their turn and bank the score accumulated so far, or continue to throw the remaining dice. If the player has scored all six dice, they have “hot dice” and may continue their turn with a new throw of all six dice, adding to the score they have already accumulated. There is no limit to the number of “hot dice” a player may roll in one turn. If none of the dice score in any given throw, the player has “farkled” and all points for that turn are lost.
Once a player has achieved a winning point total, each other player has one last turn to score enough points to surpass that high-score. The following scores for single dice or combinations of dice are widely established, in that they are common to all or nearly all of the above-cited descriptions of farkle scoring. This is not an exhaustive list of plays based on that throw, but it covers the most likely ones.